Madmobile-APK installs/Android Download traffic monetization. Auto-SDK and Smartlinks
#1
Lightbulb 
Hi there!

Let us introduce ourselves. We specialize in monetizing APK installs, as well as any other Android traffic.
We are in the business for over 6 years already and this is what we can offer you right now:

Smartlinks:
-No irritating endless redirects
-All OS are accepted: Android, iOS, Win, MacOS, Other mobile/desktop devices (Java, WM e.t.c.)
-NET0 payouts by default, weekly payouts are negotiable
-Decent CPM rates
-100% fill rate
-Average system CPM/GEO rates for any date

SDK:
-NET0 payouts by default, weekly payouts are negotiable
-Automatic ads SDK integration/mass integration into any APK file
-0 detections (or we have them removed within few days)
-APK tuning (changing package name, app name, icon e.t.c)
-Flexible ads behavior (settings delays, ads frequency, hide app icon, don't show ads for Google Play installs e.t.c.)
-For Google Play app updates our ads start after the update, without the need to launch the app itself, thus covering the whole userbase with the single update
- For mediabuyers and traffic brokers: Sub IDs,postbacks and direct APK download links
- Advanced reporting system with GEO/CPM/APPS breakdown as well as average system CPM/GEO rates for any date desired
- Designated software for automatic download/upload e.t.c. of APK files from various sources
- Flexible referral system starting from 7% and more
- Payments: Wire, PayPal, BTC, PerfectMoney, Payeer, Webmoney. Other payment systems are negotiable.
-Great support Smile
*Up to 20 ads per user a day.

Tier 3 traffic (India, LATAM) from Google Play example:
[Image: tier_3_example.png]

Please feel free to sign up at http://madmobileads.com
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#2
Hi! We are glad to inform you that any, who reached $50 daily, automatically gets +20% more, which makes it $60 (or more)! Check it out!
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#3
We are happy to announce a launch of Madmobile 2.0 - with tons of new awesome features! So, what’s new?

New ad formats:

While keeping our main ad formats, technical side of ads serving was changed, making ads less intrusive, but more engaging – and, what’s more important in Android, more stable. In the end, you get more ads with the same or even lower ads frequency setting. 

Also, additional ad formats like native ads, interstitials and subscription based ads were added – thus increasing the chance that your users will be generating revenue even if your app was totally removed from the device!

New payout terms:

From now on we are moving to weekly NET7 payouts – which means that payments will be conducted each Wednesday, with 7 days hold! 

*Please note that this is applicable for new traffic only. If you have the traffic in old Madmobile, you will need to re-wrap your current apps and they will be automatically moved to weekly payouts.

New reporting:

Totally rebuilt backend of the system - from now on each app will have its own ad ID in our ad partners systems (unlike in old Madmobile), which means 100% CPM/Rates/GEO transparency, as well as significantly better ad serving optimization, which eventually ends up in higher rates!

New design and UI:

Our web site was redesigned, becoming more clear and user-friendly. Also, partners’ dashboards were updated: complicated tabs and sub-tabs menus were replaced, country and app filters were added, as well as grouping by apps/country/date. Finally, we added a separate "available payout" and payments tabs where you can check you paid and pending weekly payouts.

New anti-virus and Google Protect modules:

Since our solution is quite ads abusive, positive virus flagging will be inevitable. We will do our best to remove or keep those detections to minimum. However, some flagging might occur even after some routine procedures. For example, using APKTool software, which is the only way to modify any APK file. What’s more important is that, normally, Google Protect blocks the installation of all suspicious APK files on any Android device – but not APKs with our solution, which is good. We worked a lot to get this result and we will try to keep this way of things in the future.

NOTE: The new Madmobile technically totally differs from the old one, so it is not possible to merge old and new statistics together. If you would like to take a look at your old stats and apps, please find the corresponding link at the bottom of the page.
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#4
We are happy to announce a launch of new ad format - custom links.

How custom links work :

1. A user gets to your portal and hits "download" button for any of your apps.

2. Then the user downloads our unique customized apk, which is already renamed as the target app or game, which a user wants to download. e. g. Minecraft-1.1-mod.apk, or any other name, depending on the downloaded app. This part is totally automated and doesn't require anything from our partners. 

3. The user installs the app, which seems corrupted to him, however, this app stays on the device and starts generating impressions.

4. All other downloads from your portal, except this first one for the next 24 hours, are original, and user gets exactly the kind of app he wants to download. This is also highly customizable and you can set any time interval between these "non-original" downloads.
feel free to contact us https://t.me/madmobile_support
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#5
Hello!
Due to multiple demands from our partners we released a separate section with landing pages.
Now all you have to do is simply launch the traffic, landings will handle the rest! Currently we have 9 landings in public https://i.ibb.co/7Nct5F6/Webp-net-resizeimage.jpg and over 50 landings in a row to be integrated, and we will do our best to have at least 3-5 of them integrated daily. Please note that all landings are multilingual. 

Also, if you have a demand for some specific landings, or if you have any landings that you world like to be integrated with us, please feel free to contact us. 

And by the way, our team wishes all you the best in the upcoming year!!!  Smile
skype:mad.mobile1
[email protected]
tg://madmobile_support
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#6
Hello!
We added more landings, as you requested, and now there are over 50 landings, which motivate users to download our app, for virtually any niche: 

-adult videos

-adult dating

-app dowloads

-files/torrents/music downloads

-Cleaners/Optimizers/Antivirus system landing pages

-Spin the Wheel/Poker/Casino

-AAA games title landings

and many others!

https://ibb.co/P5WBCrH

Please note, that our landings also have a {post} variable, which is extremely useful for any torrent/download/mp3 traffic, which might requite to pass a user a specific variable file name (e.g. if a user looks for "witcher-the-movie.torrent" file, he will be redirected to a torrent download landing page with "witcher-the-movie.torrent.apk" file name). Such variable will increase clicks-to-downloads conversion rate dramatically.

If you have any questions, please contact us [email protected] We will be happy to assist you with the integration or answer any of your questions.
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#7
Hello!
After the launch of our custom links and landings, partners started comparing us with push ads. There is some logic here – both formats apply a long-term monetization by generating ads impressions. So, let’s compare Madmobile and push ads monetization with some key metrics. Though we also do CPI, our key focus is on a revshare monetization, because it eventually generates significantly more money for our partners. 
Also, we can’t fail to notice some anxiety among our partners because of the forthcoming 80 version of Chrome, which will complicate things with push notification ads, not to mention the fact that the market is oversaturated with push ads already.

So, this is a short comparison table for both solutions:

[Image: push-mm-table-RU.jpg]
 
You might have noticed already, that push ads will eventually get much less money because of the very low CTR. It is very good for advertisers – they pay for relevant clicks only, but it is not so good for publishers. Moreover, such approach is hugely dependent on advertisers’ skills, and not all advertisers are able to create a really eye-catching push ad. 
In the meantime, we do CPM. Of course, CPM rates are also dependent on traffic quality and the number of conversions, we reduced the impact of those factors to minimum.
So, let’s take a look at live examples and see what kind of difference in revenues you can expect from both solutions. 
On the screenshot below there are three statistics from two push networks and Madmobile. Geo-USA. Time interval – around 30 days after specified installs/subscriptions. Also, please don’t forget, that the 2nd and 3rd months will eventually generate approximately the same revenue, additionally.

[Image: push-mm-rates-short.png]
 
Obviously, the difference is HUGE. Of course, some geos might not be that radically different, but still the difference is exponential. 
Below you can see some more stats about other geos from the same networks with the same conditions.

[Image: comp-geos-full.jpg]
 
Some might think that these tests and stats are farfetched and maybe some other partners would have a dramatically different results with their push ads monetization. Well, let’s google some examples and take a look at them:

Example 1
[Image: Example-1.jpg]
 
Above is a random screenshot from some unknown advertiser, which was, obviously, doing some dating campaign for Germany. Results are pretty expected – CTR is 0.68%. Eventually, for 1.372.132 impressions the advertiser paid $365. Of course, publisher will get even less than that. With us 1.5M impressions for Germany would generate $6-8K.

Example 2
[Image: example-2.jpg]
 
In this example 2M requests generate $60-70. Yes, because of low fill rate those requests generate 100-150K impressions, and in that case we get pretty decent 2-3% CR and $0.5 CPM (here in stats, for some reason, CPM stands for 1000 clicks, not impressions). Anyway, in Madmobile the fill rate is close to 100%, so those 2М would generate 2М impressions – with the expected awesome results.
As for shortcomings of android installs monetization we can pinpoint a lower clicks-to-installs conversion rate for raw traffic - around 0.5-1% or more against 2-3% on push ads. Of course, this can be easily fixed by cutting off non-converting sources. Also, the lifetime of installs might be a bit less than on push ads, but not that significantly.
We hope that you enjoyed the reading. Sign up with us, ask questions and let’s make some $$$! We are always happy to see some new faces among our partners!
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